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[做乜鳩]Steam Workshop推出Skyrim Pay-for-mod :o)
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注意
skyrim既mod好多時候唔可以就咁用steam 直接裝
仲有mod 既排序都會影響遊戲運行
所以幾乎所有裝mod 既人都會上nexus到搵mod
之後用mod organiser/nexus mod 唔知乜柒黎管理同安裝模組
一啲大型啲既模組例如skyre,perma等仲要run個外置java 程式整合你隻game有既esp再load 個新patch出黎先玩到
呢啲野全部都係steam community做唔到
佢收你錢但係唔包你買既模組冇衝突係最反智
steam同b 記既行為極度無恥![]()
一直都係用nexus
注意
skyrim既mod好多時候唔可以就咁用steam 直接裝
仲有mod 既排序都會影響遊戲運行
所以幾乎所有裝mod 既人都會上nexus到搵mod
之後用mod organiser/nexus mod 唔知乜柒黎管理同安裝模組
一啲大型啲既模組例如skyre,perma等仲要run個外置java 程式整合你隻game有既esp再load 個新patch出黎先玩到
呢啲野全部都係steam community做唔到
佢收你錢但係唔包你買既模組冇衝突係最反智
steam同b 記既行為極度無恥![]()
一直都係用nexus![]()
![]()
![]()
屌佢收買埋SKSE個作者
食屎啦B記
以後唔再買佢啲GAME
注意
skyrim既mod好多時候唔可以就咁用steam 直接裝
仲有mod 既排序都會影響遊戲運行
所以幾乎所有裝mod 既人都會上nexus到搵mod
之後用mod organiser/nexus mod 唔知乜柒黎管理同安裝模組
一啲大型啲既模組例如skyre,perma等仲要run個外置java 程式整合你隻game有既esp再load 個新patch出黎先玩到
呢啲野全部都係steam community做唔到
佢收你錢但係唔包你買既模組冇衝突係最反智
steam同b 記既行為極度無恥![]()
一直都係用nexus![]()
![]()
![]()
屌佢收買埋SKSE個作者
食屎啦B記
以後唔再買佢啲GAME
如果係招攬佢,等SKSE作者幫手,令之後出嘅Fallout / ES系列更完美,咁樣我條氣都順啲

SkyUI叛變,作者玩家互片
如果我平日冇玩開TESV一定會食花生食得好開心
宜家見到咁既情況,花生都冇心機食
如果我平日冇玩開TESV一定會食花生食得好開心
宜家見到咁既情況,花生都冇心機食
SkyUI叛變,作者玩家互片
如果我平日冇玩開TESV一定會食花生食得好開心
宜家見到咁既情況,花生都冇心機食
收錢幫b記壓搾玩家
SkyUI叛變,作者玩家互片
如果我平日冇玩開TESV一定會食花生食得好開心
宜家見到咁既情況,花生都冇心機食
收錢幫b記壓搾玩家![]()
SkyUI真係唔裝唔得
果堆錢畀班仆街賺硬
http://www.nexusmods.com/skyrim/news/12459/?
而家好似Nexus同Steam開始對立
而家好似Nexus同Steam開始對立
Officially
1. SKSE (and all of our other Script Extenders) will remain FREE to use for everyone. We will not charge anyone for it. Ever.
2, Creators of mods which depend upon SKSE must make their own choices regarding whether to ask for payment for their mods.
3. We will not receive any partial payment from those sales.
4. Reasons for #2 and #3: See #1.
http://forums.bethsoft.com/topic/1516811-discussion-for-workshop-paid-mods-thread-3/page-3#entry23943101
1. SKSE (and all of our other Script Extenders) will remain FREE to use for everyone. We will not charge anyone for it. Ever.
2, Creators of mods which depend upon SKSE must make their own choices regarding whether to ask for payment for their mods.
3. We will not receive any partial payment from those sales.
4. Reasons for #2 and #3: See #1.
http://forums.bethsoft.com/topic/1516811-discussion-for-workshop-paid-mods-thread-3/page-3#entry23943101
有個作者爆料話n網同steam 一早打龍通喎
條件係n網自己保持中立/唔搞任何資助modder 既架構
以下資料轉自巴哈李奧尼斯達
從T3ndo的FB 輾轉看到 深入一看 不得了...
這是Chesko在reddit上的回應 現在他帳戶已經移除了 連twitter都是...
文長慎入
-------------------------------口語渣翻 錯誤之處 有請嚴厲指正------------------------------
大家好
我想利用這個機會澄清一下關於釣魚技巧這個模組的現況
身為付費模組的第一砲 這東西現在已經成為了歷史
涉及侵權而遭到檢舉 而我被指控為竊盜犯 但事實遠比外界想像中複雜…
接下來我會紕漏一些資訊 絕對比你從其他地方聽來的詳細
某天我突然夢到
我躺在床上 甫睡醒 突然發現有一封Valve直接傳給我的訊息
而且署名內還有beth的員工. 是的 他們想要我
他們希望我參與這個龐大的計畫.
如夢似幻般 身為一個普通魯蛇 居然有機會能參一咖 我能說什麼呢?
這真的………..很有吸引力
他們給了我們大約一個半月的時間 (難怪之前宣布要更新霜落還說五月發布….)
如你們所知道的 1.5個月 根本不可能生出類DLC的大型模組
這段期間 我們也被要求嚴守秘密. 的確 如同大統跟遠雄這種良心企業
叫你做什麼 身為守法公民 通常都會去遵守
激烈反彈 在我預期之中. 但我同時也認為, 在正確的基礎支援下, 也許存在機會 ,能讓模組社群邁向下一個階段.就像Falskaar的小屁還靠老爸關係 最終進了B社一樣 我也想相信有這種機會
模組只是我的興趣」 跟 「有人付我錢,我就會想去作」 兩者的邊界一旦轉變 , 越多高品質的內容就會問世, 在我的看法中 這對大家都好
當成興趣休閒在作模組的人會繼續作 , 其他大師級人物也會繼續作神級mod
但對Arissa (釣魚mod協力者之一)而言 ,很多後製耗費都不小 , 為了能夠金援 支持她 , 讓這個制度聽起來更棒了
一切聽起來 很美好…直到我們發現 25%額度回饋 不是給V/B社. 而是我們本身. 這引發了很大的一段爭論(我們與公司之間)
我不惜粉身碎骨 也要爭執這一點:
小量,低成本行銷的概念比大容量架構的方式更有機會來掌握這個契機市場
這不是為了獎勵最好的跟最大的. 回到問題的核心
你願意為封面的steam付多少?
出於基於商業目的而毫無限制地使用其他人的智慧財產又價值多少?
我知道很多獨立遊戲開發者 寧願賣掉房子也要獲得這樣的機會
25% , 當其他人負責交易 , 建立品牌 , 販售 blablabla , 我只要負責作mod
嗯 這很吸引人 , 但這公平嗎? 不 .
這是一個實驗 , 至少我想試試看
當然 整個模組社群的生態是很複雜的..如同交錯的蛛網 彼此依賴 合作 共構..
這真的有很多問題. 例如一些共同使用的工具插件 FNIS SKSE SKYUI..
我收到了回覆:
[邪惡帝國V社] Officer Mar 25 @ 4:47pm
親愛的切司口 我必須告誡你 我不是律師 . 所以這不夠成法律意見. 你不確定接下來的話語效力的話我建議你也找一個
我們問過專業律師團的回應是:
如果A模組的需求是B 而今天A模組在販售 B模組是免費
這不構成任何問題
釣魚藝術 需要額外下載動畫包 , 但包含了FNIS的共通動作平台檔案.
沒有它就動不了.
經過與Fore的協商 . 最終 我把釣魚藝術下架了.
我也跟邪惡V社要求 把所有相關的內容完全下架
但…V社回應我 : 他們不可能 完全移除已經在販售的內容. 只能將它列為不可購買.
這一瞬間 我感到我被V社還有B社耍了 獨自遺留在暴風雨內
我已經無力控制整言論的走向…也收到了很多攻擊跟威脅.
是時後 作出抉擇了 , 然後離開這該死的工作臺.
是的 我會昨天跟今天的收益跟捐贈通通退回去…
我也在考慮把我的東西從N網下架了 為什麼?
問題就在於N網 , 將自己視為免費模組的中心點, 也從不好好將贊助系統
廣告系統讓平台完善.
同時N網 被列為萬惡工作臺的協力夥伴之一. 在某些情況 它們甚至可以間接收益.
N網一邊討好民眾 一邊卻又從邪惡帝國收錢 這就是真相
我不確定這樣作會讓我更舒服. 但也許我會在自己的網頁上 繼續創作
提供給每一個有興趣的人 想要玩的人
我只需要 讓modding 回歸正軌
沒有為什麼 因為這是我愛的 不是工作也不會完全佔掉我的生活
或者完全捨棄過去一切 我就能重新找回能量吧..
同時間 我又收到了 V社的律師訊息.
宣稱: 他們不會移除內容. 除非有正當合理的法律效力約束.
他們只會讓檔案隱藏 讓已付費者使用.
你知道嗎? 我現在幹到極點 這就是他們作法 我無法對我的心血作出處置
停止被利用
釣魚技巧的版權 最早也許是模糊地帶 但新的2.0版 絕對是我跟其他小夥伴的創作. 我早該料到根本不可能完全控制事態 , 無法想像…
這個可怕的夢 我終於醒了 希望這從不是真實 沒發生過
----------------------------------------------------------原文-----------------------------------------------------
Hello everyone,
I would like to address the current situation regarding Arissa, and Art of the Catch, an animated fishing mod scripted by myself and animated by Aqqh.
It now lives in modding history as the first paid mod to be removed due to a copyright dispute. Recent articles on Kotaku and Destructiod have positioned me as a content thief. Of course, the truth is more complex than that.
I will now reveal some information about some internal discussions that have occurred at Valve in the month leading up to this announcement, more than you've heard anywhere else.
I'll start with the human factor. Imagine you wake up one morning, and sitting in your inbox is an email directly from Valve, with a Bethesda staff member cc'd. And they want YOU, yes, you, to participate in a new and exciting program. Well, shit. What am I supposed to say? These kinds of opportunities happen once in a lifetime. It was a very persuasive and attractive situation.
We were given about a month and a half to prepare our content. As anyone here knows, large DLC-sized mods don't happen in a month and a half. During this time, we were required to not speak to anyone about this program. And when a company like Valve or Bethesda tells you not to do something, you tend to listen.
I knew this would cause backlash, trust me. But I also knew that, with the right support and infrastructure in place, there was an opportunity to take modding to "the next level", where there are more things like Falskaar in the world because the incentive was there to do it. The boundary between "what I'm willing to do as a hobby" and "what I'm willing to do if someone paid me to do it" shifts, and more quality content gets produced. That to me sounded great for everyone. Hobbyists will continue to be hobbyists, while those that excel can create some truly magnificent work. In the case of Arissa, there are material costs associated with producing that mod (studio time, sound editing, and so on). To be able to support Arissa professionally also sounded great.
Things internally stayed rather positive and exciting until some of us discovered that "25% Revenue Share" meant 25% to the modder, not to Valve / Bethesda. This sparked a long internal discussion. My key argument to Bethesda (putting my own head on the chopping block at the time) was that this model incentivizes small, cheap to produce items (time-wise) than it does the large, full-scale mods that this system has the opportunity of championing. It does not reward the best and the biggest. But at the heart of it, the argument came down to this: How much would you pay for front-page Steam coverage? How much would you pay to use someone else's successful IP (with nearly no restrictions) for a commercial purpose? I know indie developers that would sell their houses for such an opportunity. And 25%, when someone else is doing the marketing, PR, brand building, sales, and so on, and all I have to do is "make stuff", is actually pretty attractive. Is it fair? No. But it was an experiment I was willing to at least try.
Of course, the modding community is a complex, tangled web of interdependencies and contributions. There were a lot of questions surrounding the use of tools and contributed assets, like FNIS, SKSE, SkyUI, and so on. The answer we were given is:
[Valve] Officer Mar 25 @ 4:47pm
Usual caveat: I am not a lawyer, so this does not constitute legal advice. If you are unsure, you should contact a lawyer. That said, I spoke with our lawyer and having mod A depend on mod B is fine--it doesn't matter if mod A is for sale and mod B is free, or if mod A is free or mod B is for sale.
Art of the Catch required the download of a separate animation package, which was available for free, and contained an FNIS behavior file. Art of the Catch will function without this download, but any layman can of course see that a major component of it's enjoyment required FNIS.
After a discussion with Fore, I made the decision to pull Art of the Catch down myself. (It was not removed by a staff member) Fore and I have talked since and we are OK.
I have also requested that the pages for Art of the Catch and Arissa be completely taken down. Valve's stance is that they "cannot" completely remove an item from the Workshop if it is for sale, only allow it to be marked as unpurchaseable. I feel like I have been left to twist in the wind by Valve and Bethesda.
In light of all of the above, and with the complete lack of moderation control over the hundreds of spam and attack messages I have received on Steam and off, I am making the decision to leave the curated Workshop behind. I will be refunding all PayPal donations that have occurred today and yesterday.
I am also considering removing my content from the Nexus. Why? The problem is that Robin et al, for perfectly good political reasons, have positioned themselves as essentially the champions of free mods and that they would never implement a for-pay system. However, The Nexus is a listed Service Provider on the curated Workshop, and they are profiting from Workshop sales. They are saying one thing, while simultaneously taking their cut. I'm not sure I'm comfortable supporting that any longer. I may just host my mods on my own site for anyone who is interested.
What I need to happen, right now, is for modding to return to its place in my life where it's a fun side hobby, instead of taking over my life. That starts now. Or just give it up entirely; I have other things I could spend my energy on.
Real-time update - I was just contacted by Valve's lawyer. He stated that they will not remove the content unless "legally compelled to do so", and that they will make the file visible only to currently paid users. I am beside myself with anger right now as they try to tell me what I can do with my own content. The copyright situation with Art of the Catch is shades of grey, but in Arissa 2.0's case, it's black and white; that's 100% mine and Griefmyst's work, and I should be able to dictate its distribution if I so choose. Unbelievable.
----------------------------------------------------------------------------------------------------------------------
1.V跟B 利用想紅/缺錢/發達的心態 大量招兵買馬
2.無法苛責modder 人性使然
3.N網的立場 搖擺問題
4.modder形同被綁架 赤裸裸的詐欺
5.堅決抵制 這種惡劣廠商要我掏錢 OK每一分都要進作者口袋
條件係n網自己保持中立/唔搞任何資助modder 既架構
以下資料轉自巴哈李奧尼斯達
從T3ndo的FB 輾轉看到 深入一看 不得了...
這是Chesko在reddit上的回應 現在他帳戶已經移除了 連twitter都是...
文長慎入
-------------------------------口語渣翻 錯誤之處 有請嚴厲指正------------------------------
大家好
我想利用這個機會澄清一下關於釣魚技巧這個模組的現況
身為付費模組的第一砲 這東西現在已經成為了歷史
涉及侵權而遭到檢舉 而我被指控為竊盜犯 但事實遠比外界想像中複雜…
接下來我會紕漏一些資訊 絕對比你從其他地方聽來的詳細
某天我突然夢到
我躺在床上 甫睡醒 突然發現有一封Valve直接傳給我的訊息
而且署名內還有beth的員工. 是的 他們想要我
他們希望我參與這個龐大的計畫.
如夢似幻般 身為一個普通魯蛇 居然有機會能參一咖 我能說什麼呢?
這真的………..很有吸引力
他們給了我們大約一個半月的時間 (難怪之前宣布要更新霜落還說五月發布….)
如你們所知道的 1.5個月 根本不可能生出類DLC的大型模組
這段期間 我們也被要求嚴守秘密. 的確 如同大統跟遠雄這種良心企業
叫你做什麼 身為守法公民 通常都會去遵守
激烈反彈 在我預期之中. 但我同時也認為, 在正確的基礎支援下, 也許存在機會 ,能讓模組社群邁向下一個階段.就像Falskaar的小屁還靠老爸關係 最終進了B社一樣 我也想相信有這種機會
模組只是我的興趣」 跟 「有人付我錢,我就會想去作」 兩者的邊界一旦轉變 , 越多高品質的內容就會問世, 在我的看法中 這對大家都好
當成興趣休閒在作模組的人會繼續作 , 其他大師級人物也會繼續作神級mod
但對Arissa (釣魚mod協力者之一)而言 ,很多後製耗費都不小 , 為了能夠金援 支持她 , 讓這個制度聽起來更棒了
一切聽起來 很美好…直到我們發現 25%額度回饋 不是給V/B社. 而是我們本身. 這引發了很大的一段爭論(我們與公司之間)
我不惜粉身碎骨 也要爭執這一點:
小量,低成本行銷的概念比大容量架構的方式更有機會來掌握這個契機市場
這不是為了獎勵最好的跟最大的. 回到問題的核心
你願意為封面的steam付多少?
出於基於商業目的而毫無限制地使用其他人的智慧財產又價值多少?
我知道很多獨立遊戲開發者 寧願賣掉房子也要獲得這樣的機會
25% , 當其他人負責交易 , 建立品牌 , 販售 blablabla , 我只要負責作mod
嗯 這很吸引人 , 但這公平嗎? 不 .
這是一個實驗 , 至少我想試試看
當然 整個模組社群的生態是很複雜的..如同交錯的蛛網 彼此依賴 合作 共構..
這真的有很多問題. 例如一些共同使用的工具插件 FNIS SKSE SKYUI..
我收到了回覆:
[邪惡帝國V社] Officer Mar 25 @ 4:47pm
親愛的切司口 我必須告誡你 我不是律師 . 所以這不夠成法律意見. 你不確定接下來的話語效力的話我建議你也找一個
我們問過專業律師團的回應是:
如果A模組的需求是B 而今天A模組在販售 B模組是免費
這不構成任何問題
釣魚藝術 需要額外下載動畫包 , 但包含了FNIS的共通動作平台檔案.
沒有它就動不了.
經過與Fore的協商 . 最終 我把釣魚藝術下架了.
我也跟邪惡V社要求 把所有相關的內容完全下架
但…V社回應我 : 他們不可能 完全移除已經在販售的內容. 只能將它列為不可購買.
這一瞬間 我感到我被V社還有B社耍了 獨自遺留在暴風雨內
我已經無力控制整言論的走向…也收到了很多攻擊跟威脅.
是時後 作出抉擇了 , 然後離開這該死的工作臺.
是的 我會昨天跟今天的收益跟捐贈通通退回去…
我也在考慮把我的東西從N網下架了 為什麼?
問題就在於N網 , 將自己視為免費模組的中心點, 也從不好好將贊助系統
廣告系統讓平台完善.
同時N網 被列為萬惡工作臺的協力夥伴之一. 在某些情況 它們甚至可以間接收益.
N網一邊討好民眾 一邊卻又從邪惡帝國收錢 這就是真相
我不確定這樣作會讓我更舒服. 但也許我會在自己的網頁上 繼續創作
提供給每一個有興趣的人 想要玩的人
我只需要 讓modding 回歸正軌
沒有為什麼 因為這是我愛的 不是工作也不會完全佔掉我的生活
或者完全捨棄過去一切 我就能重新找回能量吧..
同時間 我又收到了 V社的律師訊息.
宣稱: 他們不會移除內容. 除非有正當合理的法律效力約束.
他們只會讓檔案隱藏 讓已付費者使用.
你知道嗎? 我現在幹到極點 這就是他們作法 我無法對我的心血作出處置
停止被利用
釣魚技巧的版權 最早也許是模糊地帶 但新的2.0版 絕對是我跟其他小夥伴的創作. 我早該料到根本不可能完全控制事態 , 無法想像…
這個可怕的夢 我終於醒了 希望這從不是真實 沒發生過
----------------------------------------------------------原文-----------------------------------------------------
Hello everyone,
I would like to address the current situation regarding Arissa, and Art of the Catch, an animated fishing mod scripted by myself and animated by Aqqh.
It now lives in modding history as the first paid mod to be removed due to a copyright dispute. Recent articles on Kotaku and Destructiod have positioned me as a content thief. Of course, the truth is more complex than that.
I will now reveal some information about some internal discussions that have occurred at Valve in the month leading up to this announcement, more than you've heard anywhere else.
I'll start with the human factor. Imagine you wake up one morning, and sitting in your inbox is an email directly from Valve, with a Bethesda staff member cc'd. And they want YOU, yes, you, to participate in a new and exciting program. Well, shit. What am I supposed to say? These kinds of opportunities happen once in a lifetime. It was a very persuasive and attractive situation.
We were given about a month and a half to prepare our content. As anyone here knows, large DLC-sized mods don't happen in a month and a half. During this time, we were required to not speak to anyone about this program. And when a company like Valve or Bethesda tells you not to do something, you tend to listen.
I knew this would cause backlash, trust me. But I also knew that, with the right support and infrastructure in place, there was an opportunity to take modding to "the next level", where there are more things like Falskaar in the world because the incentive was there to do it. The boundary between "what I'm willing to do as a hobby" and "what I'm willing to do if someone paid me to do it" shifts, and more quality content gets produced. That to me sounded great for everyone. Hobbyists will continue to be hobbyists, while those that excel can create some truly magnificent work. In the case of Arissa, there are material costs associated with producing that mod (studio time, sound editing, and so on). To be able to support Arissa professionally also sounded great.
Things internally stayed rather positive and exciting until some of us discovered that "25% Revenue Share" meant 25% to the modder, not to Valve / Bethesda. This sparked a long internal discussion. My key argument to Bethesda (putting my own head on the chopping block at the time) was that this model incentivizes small, cheap to produce items (time-wise) than it does the large, full-scale mods that this system has the opportunity of championing. It does not reward the best and the biggest. But at the heart of it, the argument came down to this: How much would you pay for front-page Steam coverage? How much would you pay to use someone else's successful IP (with nearly no restrictions) for a commercial purpose? I know indie developers that would sell their houses for such an opportunity. And 25%, when someone else is doing the marketing, PR, brand building, sales, and so on, and all I have to do is "make stuff", is actually pretty attractive. Is it fair? No. But it was an experiment I was willing to at least try.
Of course, the modding community is a complex, tangled web of interdependencies and contributions. There were a lot of questions surrounding the use of tools and contributed assets, like FNIS, SKSE, SkyUI, and so on. The answer we were given is:
[Valve] Officer Mar 25 @ 4:47pm
Usual caveat: I am not a lawyer, so this does not constitute legal advice. If you are unsure, you should contact a lawyer. That said, I spoke with our lawyer and having mod A depend on mod B is fine--it doesn't matter if mod A is for sale and mod B is free, or if mod A is free or mod B is for sale.
Art of the Catch required the download of a separate animation package, which was available for free, and contained an FNIS behavior file. Art of the Catch will function without this download, but any layman can of course see that a major component of it's enjoyment required FNIS.
After a discussion with Fore, I made the decision to pull Art of the Catch down myself. (It was not removed by a staff member) Fore and I have talked since and we are OK.
I have also requested that the pages for Art of the Catch and Arissa be completely taken down. Valve's stance is that they "cannot" completely remove an item from the Workshop if it is for sale, only allow it to be marked as unpurchaseable. I feel like I have been left to twist in the wind by Valve and Bethesda.
In light of all of the above, and with the complete lack of moderation control over the hundreds of spam and attack messages I have received on Steam and off, I am making the decision to leave the curated Workshop behind. I will be refunding all PayPal donations that have occurred today and yesterday.
I am also considering removing my content from the Nexus. Why? The problem is that Robin et al, for perfectly good political reasons, have positioned themselves as essentially the champions of free mods and that they would never implement a for-pay system. However, The Nexus is a listed Service Provider on the curated Workshop, and they are profiting from Workshop sales. They are saying one thing, while simultaneously taking their cut. I'm not sure I'm comfortable supporting that any longer. I may just host my mods on my own site for anyone who is interested.
What I need to happen, right now, is for modding to return to its place in my life where it's a fun side hobby, instead of taking over my life. That starts now. Or just give it up entirely; I have other things I could spend my energy on.
Real-time update - I was just contacted by Valve's lawyer. He stated that they will not remove the content unless "legally compelled to do so", and that they will make the file visible only to currently paid users. I am beside myself with anger right now as they try to tell me what I can do with my own content. The copyright situation with Art of the Catch is shades of grey, but in Arissa 2.0's case, it's black and white; that's 100% mine and Griefmyst's work, and I should be able to dictate its distribution if I so choose. Unbelievable.
----------------------------------------------------------------------------------------------------------------------
1.V跟B 利用想紅/缺錢/發達的心態 大量招兵買馬
2.無法苛責modder 人性使然
3.N網的立場 搖擺問題
4.modder形同被綁架 赤裸裸的詐欺
5.堅決抵制 這種惡劣廠商要我掏錢 OK每一分都要進作者口袋
之後就係darkone(nexus admin)既回應
同樣轉自巴哈 DCalpha
Chesko:
"I am also considering removing my content from the Nexus. Why? The problem is that
Robin et al, for perfectly good political reasons, have positioned themselves as essentially the
champions of free mods and that they would never implement a for-pay system. However,
The Nexus is a listed Service Provider on the curated Workshop, and they are profiting
from Workshop sales."
我亦打算把我的東西從 Nexus 中拿掉。何解?問題在於 Robin 他們為了甚麼絕對良
善的行政要素而不願弄好贊助系統,好讓他們站在「捍衛免費模組的勇士們」這
個立場上。但是 Nexus 竟在工作臺上列為「協務員」之一,這令 Nexus 能在工作臺
的銷售利益中分一杯羹。
Dakr0ne:
Hmmm, the reason we're positioned there is because (1) I don't want to charge for mods
and (2) even if I wanted to, I can't. Valve approached me about being a service provider,
where I could take up to 5% of their cut of things and it was seen as the Premier League
paying a very, very tiny amount towards grass roots football. Which is handy, because it'll
end up paying about 10% of the cost of upgrading and running the forum server in light
of the increased traffic we have right now, which adds nothing to the upkeep of the Nexus
sites. Every little helps, right?
唔~我們會站在這立場是因為 1)我不想弄收費模組,2)就算我想,我也不能。暗黑
巨大企業-閥門社曾找我商量過成為「協務員」,讓我能獲得最高 5%的收益,看起
來就像英超為草地球場贊助很少很少的錢財那樣。那也夠方便我們了,因為所有
收益終歸會成為維護及升級 Nexus 的伺服器的支出總額的其中 10%,好應對日漸加
大的網路流量。雖是杯水車薪,但聊勝於無,對否?
It was offered as a gesture of thanks, directly from Valve, to Nexus and several other tools
and sites in the community for the continued work done within the community, and is
accepted as such, with the stipulation that it wouldn't stop me from forming my own
opinion and sharing said opinions openly and publicly. And I said up to 5%, so if a mod
author selects 5 service providers, each service provider gets 1% of Valve's cut. I knew this
was coming since they messaged me a few weeks ago, but I had no idea when. I was
under no NDA, though, and a few mod authors approached by Valve have said the same.
Wasn't for me to get involved, I'd already made my news post pre-empting everything.
這是暗黑巨大企業-閥門社對 Nexus,及在模組社群中長年付出的其他工具和網站,
所作出的謝意。而這些款項亦是在有條文能確保「我日後仍能建立及公開我的個
人意見」的情況下接受的。而我在上文已表示最高 5%,因此當開賣模組的作者選
擇了 5 位「協務員」的時候,每位「協務員」可從暗黑巨大企業-閥門社的大餅中
分得 1%。我在約數星期前的某一天,他們通知我的時候便知道這個大浪要捲過來
了。但我就沒有受到保密協定的約束,而幾位被暗黑巨大企業-閥門社協商的模組
作者也作出同樣的表示。這不是我能摻一腳的事,我已經在我的新聞貼上預先表
示應對方式了。
Not really too worried about that one biting me in the ass.
當時沒有太擔心過這事會拿我怎樣。
I'm sorry about what has happened to you. I've been watching the events unfold and it's
been horrific to watch. My Skype is available in the private mod author forums if you
would like to chat. A lot of mod authors have been privately talking to me about what
they think, some even apologising to me for some reason for contemplating using the service
and I've told them all the same thing; I cannot and will not begrudge you for wanting to
make money from your work. This backlash was always, ALWAYS going to happen. I told
Valve as much, and they said they knew. I'm not entirely sure they knew it would be
THIS bad, however.
我對你的遭遇表示遣憾。我一直都在觀察整個事件露出水面的前後走勢,當中的
事情實在是不忍看見。你要是想找我談話的話,可到作者私密討論區那裡找我的
Skype。已有很多模組作者私下找我來談論他們的想法,有些人甚至為打算開賣模
組而向我道歉。我對他們的答覆一律如此:我不會,也不能因為你「希望自己的
付出能得到利益回報」的想法而看不起你。而這議題的反對聲音在以前便已一
直,一直出現。我曾跟暗黑巨大企業-閥門社通報過問題,他們表示知情,但我不
肯定他們是否知道事情會弄得如此一榻糊塗。
Edit: With a bit more clarity on how service providers work. It's not hidden, it's on their
service provider listing at the bottom of this page
(https://steamcommunity.com/workshop/about/?appid=72850), which explains how it works. Mod
authors select service providers who they think helped them in their modding, and in turn,
the service provider gets between 1%-5% of Valve's cut of their profits, depending on how
many service providers were picked by the mod author.
So the mod author opts in to it themselves, and the money comes from Valve's cut.
修註:為「協務員」的運作方式略加明示。這不是甚麼桌下秘密,這已在這頁面
的底下方有作說明。模組作者能選擇他們認為在製作模組時有幫上忙的「協務
員」,作為回報,「協務員」能在暗黑巨大企業-閥門社所得的那份中抽 1 至 5%的利
潤,抽到的量則依作者選了多少個「協務員」而定。因此一切皆由作者自行決
定,而錢是從暗黑巨大企業閥門社所得的一份而來的。
真相永遠只有一個
感覺好似我第一次知道原來冇一個政黨係信得過咁
同樣轉自巴哈 DCalpha
Chesko:
"I am also considering removing my content from the Nexus. Why? The problem is that
Robin et al, for perfectly good political reasons, have positioned themselves as essentially the
champions of free mods and that they would never implement a for-pay system. However,
The Nexus is a listed Service Provider on the curated Workshop, and they are profiting
from Workshop sales."
我亦打算把我的東西從 Nexus 中拿掉。何解?問題在於 Robin 他們為了甚麼絕對良
善的行政要素而不願弄好贊助系統,好讓他們站在「捍衛免費模組的勇士們」這
個立場上。但是 Nexus 竟在工作臺上列為「協務員」之一,這令 Nexus 能在工作臺
的銷售利益中分一杯羹。
Dakr0ne:
Hmmm, the reason we're positioned there is because (1) I don't want to charge for mods
and (2) even if I wanted to, I can't. Valve approached me about being a service provider,
where I could take up to 5% of their cut of things and it was seen as the Premier League
paying a very, very tiny amount towards grass roots football. Which is handy, because it'll
end up paying about 10% of the cost of upgrading and running the forum server in light
of the increased traffic we have right now, which adds nothing to the upkeep of the Nexus
sites. Every little helps, right?
唔~我們會站在這立場是因為 1)我不想弄收費模組,2)就算我想,我也不能。暗黑
巨大企業-閥門社曾找我商量過成為「協務員」,讓我能獲得最高 5%的收益,看起
來就像英超為草地球場贊助很少很少的錢財那樣。那也夠方便我們了,因為所有
收益終歸會成為維護及升級 Nexus 的伺服器的支出總額的其中 10%,好應對日漸加
大的網路流量。雖是杯水車薪,但聊勝於無,對否?
It was offered as a gesture of thanks, directly from Valve, to Nexus and several other tools
and sites in the community for the continued work done within the community, and is
accepted as such, with the stipulation that it wouldn't stop me from forming my own
opinion and sharing said opinions openly and publicly. And I said up to 5%, so if a mod
author selects 5 service providers, each service provider gets 1% of Valve's cut. I knew this
was coming since they messaged me a few weeks ago, but I had no idea when. I was
under no NDA, though, and a few mod authors approached by Valve have said the same.
Wasn't for me to get involved, I'd already made my news post pre-empting everything.
這是暗黑巨大企業-閥門社對 Nexus,及在模組社群中長年付出的其他工具和網站,
所作出的謝意。而這些款項亦是在有條文能確保「我日後仍能建立及公開我的個
人意見」的情況下接受的。而我在上文已表示最高 5%,因此當開賣模組的作者選
擇了 5 位「協務員」的時候,每位「協務員」可從暗黑巨大企業-閥門社的大餅中
分得 1%。我在約數星期前的某一天,他們通知我的時候便知道這個大浪要捲過來
了。但我就沒有受到保密協定的約束,而幾位被暗黑巨大企業-閥門社協商的模組
作者也作出同樣的表示。這不是我能摻一腳的事,我已經在我的新聞貼上預先表
示應對方式了。
Not really too worried about that one biting me in the ass.
當時沒有太擔心過這事會拿我怎樣。
I'm sorry about what has happened to you. I've been watching the events unfold and it's
been horrific to watch. My Skype is available in the private mod author forums if you
would like to chat. A lot of mod authors have been privately talking to me about what
they think, some even apologising to me for some reason for contemplating using the service
and I've told them all the same thing; I cannot and will not begrudge you for wanting to
make money from your work. This backlash was always, ALWAYS going to happen. I told
Valve as much, and they said they knew. I'm not entirely sure they knew it would be
THIS bad, however.
我對你的遭遇表示遣憾。我一直都在觀察整個事件露出水面的前後走勢,當中的
事情實在是不忍看見。你要是想找我談話的話,可到作者私密討論區那裡找我的
Skype。已有很多模組作者私下找我來談論他們的想法,有些人甚至為打算開賣模
組而向我道歉。我對他們的答覆一律如此:我不會,也不能因為你「希望自己的
付出能得到利益回報」的想法而看不起你。而這議題的反對聲音在以前便已一
直,一直出現。我曾跟暗黑巨大企業-閥門社通報過問題,他們表示知情,但我不
肯定他們是否知道事情會弄得如此一榻糊塗。
Edit: With a bit more clarity on how service providers work. It's not hidden, it's on their
service provider listing at the bottom of this page
(https://steamcommunity.com/workshop/about/?appid=72850), which explains how it works. Mod
authors select service providers who they think helped them in their modding, and in turn,
the service provider gets between 1%-5% of Valve's cut of their profits, depending on how
many service providers were picked by the mod author.
So the mod author opts in to it themselves, and the money comes from Valve's cut.
修註:為「協務員」的運作方式略加明示。這不是甚麼桌下秘密,這已在這頁面
的底下方有作說明。模組作者能選擇他們認為在製作模組時有幫上忙的「協務
員」,作為回報,「協務員」能在暗黑巨大企業-閥門社所得的那份中抽 1 至 5%的利
潤,抽到的量則依作者選了多少個「協務員」而定。因此一切皆由作者自行決
定,而錢是從暗黑巨大企業閥門社所得的一份而來的。
真相永遠只有一個
感覺好似我第一次知道原來冇一個政黨係信得過咁
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